Trine 2: Complete Story [Steam store page]
I didn't enjoy this nearly as much as Trine - it felt like less of a puzzle game and a lot more platformer. The wizard's triangle is gone, and all the characters swim the same now.

PAYDAY The Heist [Steam store page]
A fun co-op experience. The latest AI patch made it much easier to play without all four players being human. Enemy AI still has nearly perfect aim, but the body armor balances nicely if you use cover. You earn new guns and upgrades as you play.

A game for people who want to pretend to be hackers. Unfortunately this is only slightly more authentic than Hollywood movie representations of hacking.

The tone of this game is somber. The primary goal in most game modes is to cause the greatest loss of life in your opponents as possible. There should be more freedom in unit selection, and a more detailed scoring system that rewards strategy.

Global Agenda [Steam store page]
Slightly dated graphics, but quite fun. A successful combination of and Team Fortress 2, with a lot of thoughtful features. There are some bugs and oddities, but overall a free-to-play game that feels complete without paying for upgrades.

The casting system is reasonably intuitive, and the gameplay itself is as fun as Torchlight, though the heavy corridor feel of the levels detracts a bit. There is a smattering of story and humor throughout, but I wouldn't call it story-driven.

Dead Space 2 [Steam store page]
Much better and scarier than Dead Space, good atmosphere. The camera isn't sluggish and not as close. Combat also seems more responsive, and melee is somewhat possible. The 'Force' is useful, though sometimes the item you're holding disappears.

This feels like a console game - smoothed movement, unchangable (close up) third person perspective. The combat is also poor and frustrating - with guns that seem like they were meant to be used with auto-aim. Melee combat is completely useless.

Left 4 Dead 2 [Steam store page]
Even though Killing Floor doesn't have a story line I still prefer it for co-op fun. This is incredibly easy, and the scripted way the special zombies pop out next to you is annoying unless you have the maps memorized.

Your pit crew guy constantly annoys you with tips during the races, and the tracks have a multitude of bad immovable obstacles like lampposts. Some cars spin out easily in a cloud of smoke, which might not be such a problem if the AI didn't ram you

Killing Floor [Steam store page]
The graphics are a bit rough but this game is all about speed and accuracy killing waves of experimental creatures. Forget story, the co-op is loads of fun with a group of friends, and fairly challenging as well.

The most difficult part is the way enemies rubberband - if you run full tilt on many maps, and turn around they'll still be very close behind you - rounding the nearest corner or doorway. The spawn locations also don't seem to be set specifically - they seem to appear directly around any corner that you haven't looked around in the last few seconds, or further ahead if you're running rather than camping. On some areas in maps they also drop down from above, off buildings or through holes in the roof.

These mechanics aren't necessarily flaws - they make the game much more fast paced and difficult than it would be if you could kite them more strategically. Kiting is still very much possible because the game limits the number of enemies on the map at any time - so if you can group them all behind you then they will slowly appear in front of you as you kill ones behind.

Battle for Graxia [Steam store page]
Not as shiny or as many classes than League of Legends, but I enjoyed it more. The balance seems better and I didn't see any PvE only abilities. The AI also seems much more polished, and the stats are instantly recognizable.

League of Legends [Steam store page]
I like the concept, but it's hard to practice free since they randomly rotate the F2P characters. Seems quite unbalanced at times, partly due to gimping some characters with mostly PVE-only attacks. The uncontrolled AI minions detract from PvP too.

This is a well polished and reasonably innovative machine building puzzle game. The interface is complex yet easy to use, and the game can be challenging. The graphics are clean and simple, but fitting. A well done indie.

Doesn't feel like it's telling a story, but exploring is intriguing and 'collecting memories' fits the premise. This new take on a point and click adventure is visually nice, and interaction by forming shapes with your mouse is intuitive and pleasant

 1 2 3 4 5 6 7 8 9