Global Agenda [Steam store page]
Slightly dated graphics, but quite fun. A successful combination of and Team Fortress 2, with a lot of thoughtful features. There are some bugs and oddities, but overall a free-to-play game that feels complete without paying for upgrades.

The casting system is reasonably intuitive, and the gameplay itself is as fun as Torchlight, though the heavy corridor feel of the levels detracts a bit. There is a smattering of story and humor throughout, but I wouldn't call it story-driven.

Dead Space 2 [Steam store page]
Much better and scarier than Dead Space, good atmosphere. The camera isn't sluggish and not as close. Combat also seems more responsive, and melee is somewhat possible. The 'Force' is useful, though sometimes the item you're holding disappears.

This feels like a console game - smoothed movement, unchangable (close up) third person perspective. The combat is also poor and frustrating - with guns that seem like they were meant to be used with auto-aim. Melee combat is completely useless.

Left 4 Dead 2 [Steam store page]
Even though Killing Floor doesn't have a story line I still prefer it for co-op fun. This is incredibly easy, and the scripted way the special zombies pop out next to you is annoying unless you have the maps memorized.

Your pit crew guy constantly annoys you with tips during the races, and the tracks have a multitude of bad immovable obstacles like lampposts. Some cars spin out easily in a cloud of smoke, which might not be such a problem if the AI didn't ram you

Killing Floor [Steam store page]
The graphics are a bit rough but this game is all about speed and accuracy killing waves of experimental creatures. Forget story, the co-op is loads of fun with a group of friends, and fairly challenging as well.

The most difficult part is the way enemies rubberband - if you run full tilt on many maps, and turn around they'll still be very close behind you - rounding the nearest corner or doorway. The spawn locations also don't seem to be set specifically - they seem to appear directly around any corner that you haven't looked around in the last few seconds, or further ahead if you're running rather than camping. On some areas in maps they also drop down from above, off buildings or through holes in the roof.

These mechanics aren't necessarily flaws - they make the game much more fast paced and difficult than it would be if you could kite them more strategically. Kiting is still very much possible because the game limits the number of enemies on the map at any time - so if you can group them all behind you then they will slowly appear in front of you as you kill ones behind.

Battle for Graxia [Steam store page]
Not as shiny or as many classes than League of Legends, but I enjoyed it more. The balance seems better and I didn't see any PvE only abilities. The AI also seems much more polished, and the stats are instantly recognizable.

League of Legends [Steam store page]
I like the concept, but it's hard to practice free since they randomly rotate the F2P characters. Seems quite unbalanced at times, partly due to gimping some characters with mostly PVE-only attacks. The uncontrolled AI minions detract from PvP too.

This is a well polished and reasonably innovative machine building puzzle game. The interface is complex yet easy to use, and the game can be challenging. The graphics are clean and simple, but fitting. A well done indie.

Doesn't feel like it's telling a story, but exploring is intriguing and 'collecting memories' fits the premise. This new take on a point and click adventure is visually nice, and interaction by forming shapes with your mouse is intuitive and pleasant

Iron Grip: Marauders [Steam store page]
This would be better if it wasn't F2P - the focus on micro-transactions distorts the game a bit, making it hard for free users to play more than an hour or two at a stretch.

There are normal battles, which resemble a turn based Age of Empires II HD, except that you are limited to the tanks and infantry that you start with. This makes repair and healing units incredibly important.

Some of the vehicles are cool - like the Wheel of Doom that does 360 degree area damage. Others don't quite live up to the strengths their descriptions seem to portray. When fighting AI, it doesn't seem to use infantry much, and infantry seem to be pretty weak against any type of foe. (Including opponents that are supposedly good against armor)

There are also Smuggling runs, which involve tying up a bunch of your units for several hours - and if your convoy is attacked during the run you have to use the units you committed to fend off the raiders. If you fail to do so you lose all the units. (Except the Heros, which are returned to you 'wounded' and take time and gold to repair)

Upgrading units, researching new technologies, etc all take place outside the battles, unlike AOE2. Your money, resources, and research are persistent so you can continually upgrade your army.

Conclusion
Overall I enjoy the actual battles, but wish the units were a bit more balanced. I don't like smuggling tying up my units for hours, and my play being limited by 'Energy'. The unit micromanagement outside of the game pulls me out of the experience a bit, and I don't like having to commit to using specific units before I even know what the enemy is fielding.

Expansive levels that make Portal look like a tech demo, with quite a few new fun mechanics and a lot of back-story about the Aperture Corporation. It's about three times as long as the original, and once again ends with fantastic music.

This was fantastic the first time through - physics puzzles with tiny details that draw you into the story. The only reason I can't give it 10/10 is that Portal 2 is even better.

Frozen Synapse [Steam store page]
A challenging turn-based squad tactics game, though sometimes the previews are completely wrong. Sadly, game invites pop up even when you're marked unavailable or playing single-player. You must completely exit a level to adjust resolution or sound.

 1 2 3 4 5 6 7 8 9