The Binding of Isaac [Steam store page]
Decent mechanics but disgusting theme. Enemies can shoot diagonally, you can't. The bad hit-boxes on arrows are frustrating, making yours regularly miss enemies and allowing enemies to occasionally hit you through walls. Made with Flash, low res.

Beat Hazard [Steam store page]
An interesting mix of music and gaming - enemies generated by songs. Disappointing that they charge extra for multiplayer (DLC - BH Ultra).

Trine 2: Complete Story [Steam store page]
I didn't enjoy this nearly as much as Trine - it felt like less of a puzzle game and a lot more platformer. The wizard's triangle is gone, and all the characters swim the same now.

PAYDAY The Heist [Steam store page]
A fun co-op experience. The latest AI patch made it much easier to play without all four players being human. Enemy AI still has nearly perfect aim, but the body armor balances nicely if you use cover. You earn new guns and upgrades as you play.

A game for people who want to pretend to be hackers. Unfortunately this is only slightly more authentic than Hollywood movie representations of hacking.

The tone of this game is somber. The primary goal in most game modes is to cause the greatest loss of life in your opponents as possible. There should be more freedom in unit selection, and a more detailed scoring system that rewards strategy.

Killing Floor [Steam store page]
The graphics are a bit rough but this game is all about speed and accuracy killing waves of experimental creatures. Forget story, the co-op is loads of fun with a group of friends, and fairly challenging as well.

The most difficult part is the way enemies rubberband - if you run full tilt on many maps, and turn around they'll still be very close behind you - rounding the nearest corner or doorway. The spawn locations also don't seem to be set specifically - they seem to appear directly around any corner that you haven't looked around in the last few seconds, or further ahead if you're running rather than camping. On some areas in maps they also drop down from above, off buildings or through holes in the roof.

These mechanics aren't necessarily flaws - they make the game much more fast paced and difficult than it would be if you could kite them more strategically. Kiting is still very much possible because the game limits the number of enemies on the map at any time - so if you can group them all behind you then they will slowly appear in front of you as you kill ones behind.

This is a well polished and reasonably innovative machine building puzzle game. The interface is complex yet easy to use, and the game can be challenging. The graphics are clean and simple, but fitting. A well done indie.

This was fantastic the first time through - physics puzzles with tiny details that draw you into the story. The only reason I can't give it 10/10 is that Portal 2 is even better.

Frozen Synapse [Steam store page]
A challenging turn-based squad tactics game, though sometimes the previews are completely wrong. Sadly, game invites pop up even when you're marked unavailable or playing single-player. You must completely exit a level to adjust resolution or sound.

An interesting blend of FPS and tower defense. Seems geared toward multiplayer, and probably fun in that aspect. Novel controls - easy once they're familiar. Flaw with anti-aircraft guns - they all shoot at the same target, needs better AI for that.

Far Cry 2: Fortune's Edition [Steam store page]
Much nicer looking than Far Cry, but it suffers from a tutorial that doesn't let you visit locations out of sequence. After this it is a bit too open and free. On par with BioShock game wise, but not in story.

Passable, with some annoying features like AI soldiers that can blindly shoot you through canvas tents with deadly accurately.

Assassin's Creed 2 Deluxe Edition [Steam store page]
Disappointing compared to Assassin's Creed. The graphics are better, but the console-ified tutorial shows icons - not keys. Free running is also a bit harder as the buildings are sparser, and it is a little buggy - allowing you to slip and fall off rather than balancing on the edge.

Doing one mission at a time is annoying, but it is nice that quest timers stop once it is complete, rather than making you race back to the quest giver like the original game. Being able to block punches is also a great addition - sorely lacking in the previous version.

Overall an okay game, but it doesn't really live up to the free spirit of the original. Definitely feels like a game rather than an immersive experience.

A point and click with an ethereal feel, but not as high quality as Machinarium. It's fairly easy to get stuck, and there isn't a hint button - which leaves you hunting for random clickable items.

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