Essentially a rage platformer in first-person. You die, restart, try to find the button you missed or avoid the trap you stepped into, performing the exact same sequence of actions over and over, getting a little further each time.

Most traps are visible if you know what you're looking for, although you can't always avoid them. Sometimes the hitboxes are inexplicably large and maul you when you try to dodge. Not a huge issue, just means you missed a switch, but trying to figure out a puzzle in that sort of deadly environment can sometimes be frustrating and time consuming.

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Hotline Miami [Steam store page]
Prepare to enjoy smashing open heads with a bat, slitting throats, and shooting enemies at breakneck speed in a psychedelic environment.

Corporate Lifestyle Simulator [Steam store page]
This game was originally named and bundled as "Zombies." before being renamed and released on Steam.

I wasn't a big fan of the melee combat, but once you get shotguns and SMGs it makes killing the management a much more pleasant experience.

Dead Space 2 [Steam store page]
Much better and scarier than Dead Space, good atmosphere. The camera isn't sluggish and not as close. Combat also seems more responsive, and melee is somewhat possible. The 'Force' is useful, though sometimes the item you're holding disappears.

This feels like a console game - smoothed movement, unchangable (close up) third person perspective. The combat is also poor and frustrating - with guns that seem like they were meant to be used with auto-aim. Melee combat is completely useless.

Left 4 Dead 2 [Steam store page]
Even though Killing Floor doesn't have a story line I still prefer it for co-op fun. This is incredibly easy, and the scripted way the special zombies pop out next to you is annoying unless you have the maps memorized.

Killing Floor [Steam store page]
The graphics are a bit rough but this game is all about speed and accuracy killing waves of experimental creatures. Forget story, the co-op is loads of fun with a group of friends, and fairly challenging as well.

The most difficult part is the way enemies rubberband - if you run full tilt on many maps, and turn around they'll still be very close behind you - rounding the nearest corner or doorway. The spawn locations also don't seem to be set specifically - they seem to appear directly around any corner that you haven't looked around in the last few seconds, or further ahead if you're running rather than camping. On some areas in maps they also drop down from above, off buildings or through holes in the roof.

These mechanics aren't necessarily flaws - they make the game much more fast paced and difficult than it would be if you could kite them more strategically. Kiting is still very much possible because the game limits the number of enemies on the map at any time - so if you can group them all behind you then they will slowly appear in front of you as you kill ones behind.

The shooter aspect is okay, and the frights are good, but when put together it's an unsatisfactory combination. If you added the fright to something like Half-Life 2 it would be a much better fit.

Movement through water is so terrible that I once backtracked half a level trying to figure out what I was missing because my character wouldn't exit the water onto the appropriate ledge. The flashlight is also the worst I've seen in any game - running out of batteries every 20 seconds.

The audio is also so shockingly bad it's worth mentioning. You can't locate enemies by the direction of their voices - many times the sound comes from the opposite direction. Extremely poor for an FPS.

The slow motion feature makes combat like shooting fish in a barrel, yet when you're at normal speed the AI grenades are way overpowered - one hit kill if it's anywhere near you.

In the end it's entertaining for a couple levels - but after that it feels like a repetitive mess of hallways, ghosts, and soldiers.

Borderlands [Steam store page]
This is a weird mix of MMO leveling and FPS, and in a certain aspect it works okay, but at other times it can be frustrating.

The beginning of this game includes a lot of scripted sequences, which can be a bit annoying if you play through multiple times, as was intended (you reach level 35 or so on the first playthrough, 50+ on the second). The first time playing it seems incredibly smooth and well paced, teaching you all your necessary skills painlessly.

The game itself isn't hard - I was level 13 before I died the first time - but after a while it gets annoying to take headshots and not actually kill the enemy, like a normal FPS. This is due to the level mechanic - killing an enemy one level above you is difficult, and two is nearly impossible. The exception is playing the tank/melee character, who has a special ability that flattens higher levels with ease.

There is also a melee enemy class known as Psycho that has an annoying tendency, when injured, to run full tilt at you holding a hand grenade above their heads. Many times when this happens they are inescapably close, which results in your instant death.

Lastly, the bosses tend to take 3-10 minutes for a solo player to slowly tear through their massive health pools - almost like fighting an MMO raid boss on your own. Almost every boss also has a group of annoying normal enemies to dispatch during the beginning of the fight as well. These encounters are probably much more suited to the co-op gameplay.

Overall a mixed bag, fun in certain aspects, but also one of the few games that makes me feel angry when I play it. That's a sure sign the enemies aren't quite as balanced as they should be.