Passable, with some annoying features like AI soldiers that can blindly shoot you through canvas tents with deadly accurately.

Team Fortress 2 [Steam store page]
I wanted to love this game, but found it hard to get into because it requires team effort (mainly a healer at your back) or you die exceptionally fast. Unlike Unreal Tournament or Counter-Strike: Source where you can easily play a quick lone wolf match

The character creation sequence is creepy and combat is painful compared to real FPS. It suffers from lack of direction after you leave the vault, much like the The Elder Scrolls IV: Oblivion series. The world is nicely detailed - but this can't rescue the game

Touted as good hand-to-hand combat, I was rather disappointed with this game. The Chronicles of Riddick: Escape From Butcher Bay had far superior melee fighting - Zeno suffers from AI that can hit you from further away, throw things at you, and takes a lot of hits to kill. Frustrating

Extremely inaccurate guns - worse than Counter Strike: Source - which makes it nearly impossible to kill anything at range without several clips of ammo. At close range it takes 2-3 head-shots from 4ft away, which is ridiculously bad. Decent story though.

Counter-Strike: Source [Steam store page]
More realistic and slower paced than some other shooters. The guns also tend to be less accurate than your normal video game for realism, and shooting while you run is nearly impossible. Still, a reasonably fun multi-player FPS.

The shooter aspect is okay, and the frights are good, but when put together it's an unsatisfactory combination. If you added the fright to something like Half-Life 2 it would be a much better fit.

Movement through water is so terrible that I once backtracked half a level trying to figure out what I was missing because my character wouldn't exit the water onto the appropriate ledge. The flashlight is also the worst I've seen in any game - running out of batteries every 20 seconds.

The audio is also so shockingly bad it's worth mentioning. You can't locate enemies by the direction of their voices - many times the sound comes from the opposite direction. Extremely poor for an FPS.

The slow motion feature makes combat like shooting fish in a barrel, yet when you're at normal speed the AI grenades are way overpowered - one hit kill if it's anywhere near you.

In the end it's entertaining for a couple levels - but after that it feels like a repetitive mess of hallways, ghosts, and soldiers.

Penumbra Overture [Steam store page]
The story seems okay, but the motion controls are atrocious - there's a reason normal games don't have you move your mouse to turn cranks or use a hammer. It made it very difficult to defend yourself against enemies (and enemies can break down doors)

S.T.A.L.K.E.R.: Shadow of Chernobyl [Steam store page]
It has potential, but feels like a game that hasn't yet been play-tested. There is a general lack of instruction about controls and the little that is given is as entertaining as reading a manual.

The open world seems interesting at first, but your character gets exhausted quickly and soon you're trudging at a snails pace across the vast terrain. The pistol you've been equipped with has terrible accuracy, and to hit anything you need to be right on top of it. This is an impossible feat when your opponents have assault rifles and your character dies with a couple bullets.

Twenty quicksave/loads later you've finally been lucky enough to run up and shoot your opponent in the face before he can reload. Yet the gun you just picked up wasn't automatically equipped, and as you switch to the unweildy menu to activate it the game doesn't pause and you are mowed down once again. Eventually you survive and get it equipped, but you have to press the reload key to actually load the gun.

Now due to invisible areas apparently high in radiation one of the missions in the starting zone seems impossible to reach, much less complete. Not to mention that once you have slight radiation poisoning you might as well just reload a quicksave instead of wasting large amounts of vodka and bandages.

The AI itself is decent and manages to put up a fight while not being godlike - though it does cheat by omnisciently knowing your location. AI enemies only show up on the map temporarily after they shoot, like Tom Clancy's Ghost Recon, which puts you at a bit of a disadvantage. Bushes can also be annoying - not obscuring your location to the AI, yet making it hard to aim.

It's a pity they didn't actually play their own game. It could have been fun, but there are just too many rough spots to make it worth struggling through as-is. Realism is fine, but not when it interferes with the game being fun/entertaining.

Borderlands [Steam store page]
This is a weird mix of MMO leveling and FPS, and in a certain aspect it works okay, but at other times it can be frustrating.

The beginning of this game includes a lot of scripted sequences, which can be a bit annoying if you play through multiple times, as was intended (you reach level 35 or so on the first playthrough, 50+ on the second). The first time playing it seems incredibly smooth and well paced, teaching you all your necessary skills painlessly.

The game itself isn't hard - I was level 13 before I died the first time - but after a while it gets annoying to take headshots and not actually kill the enemy, like a normal FPS. This is due to the level mechanic - killing an enemy one level above you is difficult, and two is nearly impossible. The exception is playing the tank/melee character, who has a special ability that flattens higher levels with ease.

There is also a melee enemy class known as Psycho that has an annoying tendency, when injured, to run full tilt at you holding a hand grenade above their heads. Many times when this happens they are inescapably close, which results in your instant death.

Lastly, the bosses tend to take 3-10 minutes for a solo player to slowly tear through their massive health pools - almost like fighting an MMO raid boss on your own. Almost every boss also has a group of annoying normal enemies to dispatch during the beginning of the fight as well. These encounters are probably much more suited to the co-op gameplay.

Overall a mixed bag, fun in certain aspects, but also one of the few games that makes me feel angry when I play it. That's a sure sign the enemies aren't quite as balanced as they should be.

Deus Ex: Invisible War [Steam store page]
Fairly good story for a FPS, but doesn't even compare to the original Deus Ex. The missions give it a much more structured feel, compared to just one general objective in the first game.

The gameplay itself also leaves a bit to be desired. On 'normal' a headshot will kill a standard enemy, yet when you reach the last few levels the armored enemies take three shots from the most powerful gun in the game. Since the game uses a single ammo type for all guns (more powerful guns use more ammo) it is extremely easy to run out. This leaves you with melee weapons and grenades.

The mods your character can install are much more powerful and useful than the original game though, and you can get them maxed out by the middle of the game. Bot Domination + Thermal Masking lets you bypass/control turrets, bots, and cameras with impunity. Health Regeration lets you trade energy for health and win impossible fights.

Lastly, the game allows you to apply two mods to each gun, which results in cool combos like a silenced pistol that can use electromagnetic shots to disable laser tripwires. Very cool

In the end the game is just okay because it isn't balanced nearly as well as the first one. You get tons of money, mods, multitools, and grenades - but not enough ammo and a plethora of hard to kill guards on the last few levels.

Deus Ex: Game of the Year Edition [Steam store page]
One of the best FPS I've ever played - fantastic story and detail. Each play-through you'll find new areas, people, and story that you missed before. Highly recommended

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