The best choose your own adventure I've played - the choices feel important and engaging, and there are enough features that it doesn't feel like a book

Mass Effect [Steam store page]
The beginning gives decent gameplay and story - though it lacks a bit in the quest objective tracking, especially for the quest to scan 24 keepers. You just have to hope you run into them all during other objectives.

After leaving the initial station they give you far too many solar systems and planets to choose from, which gives the feeling that your choice doesn't matter. At least initially they should have limited it to a few important systems - and slowly opened up the galaxy. Navigation within galaxies themselves also seems unweildy, and it's annoying that you can click on planets which you aren't even able to visit.

The combat works fairly well, although your character doesn't return to cover quite as fast as possible - which can be annoyingly deadly at times. This probably has to do with the smooth animations - if you tap to move forward he takes a full step, unlike games like World of Warcraft where you can move in fractions of a step.

The skills and conversation menu are well thought out, and the ability to train extra skills that allow you to intimidate or flatter the person you're conversing with are satisfying. Overall the game has a few interesting aspects, but also a couple annoying flaws. It's probably still worth a look though.

Stories: The Path of Destinies [Steam store page]
A choose-your-own-adventure beat em up, with excellent and unpredictable story outcomes, though the combat becomes a bit repetitive after a while.

While the story, art, and combat are all solid, this one isn't nearly as good as Transistor in my opinion. The art is on par with visual novels and choose your own adventure games, and the story didn't feel as gripping as their past two games, even though the world itself seems interesting.

But the part that was the weirdest to me was the combat - which by itself was fine in a sort of sports-game way, but it was an odd dichotomy between the fast-paced action and the relatively long story and shopping pauses between battles.

It wasn't bad, just a strange mix. Other games like Hand of Fate have also mixed story and action sequences, but they usually keep the interactions between matches very brief, and I think that works better.