This feels much more satisfying and well-tuned than the original Sanctum - and the addition of co-op takes it to a whole new difficulty level.

Deus Ex: The Fall [Steam store page]
This isn't relevant to the rest of the Deus Ex series, and is a trash mobile port with rough graphics and shallow mechanics.

Deus Ex: Human Revolution - Director's Cut [Steam store page]
While the story is weaker than the original, this FPS-RPG still offers many viable playstyles - and a visually stunning world. And the Director's Cut does a slightly better job of integrating the DLC, although they're still sort of an independent experience.

You also get a few other perks like developer commentaries, although these don't have any visual indicators to show where they are, so they're hard to locate and activate as you're playing. The redesigned boss fights are a nice touch though, and definitely a welcome change compared to the originals.

APB Reloaded [Steam store page]
Third-person shooter MMO with odd aiming and repetitive missions. The teams are often completely unbalanced and the mission goals sometimes are as well. Turtling many times wins the match.

Simple, but enjoyable. I find the enemies more distracting than fun - but love the collecting aspect of the game. It reminds me of the gameplay from N64 titles like

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PAYDAY The Heist [Steam store page]
A fun co-op experience. The latest AI patch made it much easier to play without all four players being human. Enemy AI still has nearly perfect aim, but the body armor balances nicely if you use cover. You earn new guns and upgrades as you play.

Left 4 Dead 2 [Steam store page]
Even though Killing Floor doesn't have a story line I still prefer it for co-op fun. This is incredibly easy, and the scripted way the special zombies pop out next to you is annoying unless you have the maps memorized.

Killing Floor [Steam store page]
The graphics are a bit rough but this game is all about speed and accuracy killing waves of experimental creatures. Forget story, the co-op is loads of fun with a group of friends, and fairly challenging as well.

The most difficult part is the way enemies rubberband - if you run full tilt on many maps, and turn around they'll still be very close behind you - rounding the nearest corner or doorway. The spawn locations also don't seem to be set specifically - they seem to appear directly around any corner that you haven't looked around in the last few seconds, or further ahead if you're running rather than camping. On some areas in maps they also drop down from above, off buildings or through holes in the roof.

These mechanics aren't necessarily flaws - they make the game much more fast paced and difficult than it would be if you could kite them more strategically. Kiting is still very much possible because the game limits the number of enemies on the map at any time - so if you can group them all behind you then they will slowly appear in front of you as you kill ones behind.

Expansive levels that make Portal look like a tech demo, with quite a few new fun mechanics and a lot of back-story about the Aperture Corporation. It's about three times as long as the original, and once again ends with fantastic music.

This was fantastic the first time through - physics puzzles with tiny details that draw you into the story. The only reason I can't give it 10/10 is that Portal 2 is even better.

An interesting blend of FPS and tower defense. Seems geared toward multiplayer, and probably fun in that aspect. Novel controls - easy once they're familiar. Flaw with anti-aircraft guns - they all shoot at the same target, needs better AI for that.

Far Cry 2: Fortune's Edition [Steam store page]
Much nicer looking than Far Cry, but it suffers from a tutorial that doesn't let you visit locations out of sequence. After this it is a bit too open and free. On par with BioShock game wise, but not in story.

Passable, with some annoying features like AI soldiers that can blindly shoot you through canvas tents with deadly accurately.

The concept seems cool and the graphics are acceptable, but the tutorial is buggy. The players are also nearly unkillable, unlike the Unreal Tournament 2003 Bombing Run where you can frag opponents. The only benefit over UT is you don't auto-pickup the ball

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Team Fortress 2 [Steam store page]
I wanted to love this game, but found it hard to get into because it requires team effort (mainly a healer at your back) or you die exceptionally fast. Unlike Unreal Tournament or Counter-Strike: Source where you can easily play a quick lone wolf match

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