A great combination of music, nice visuals, and a unique style of light strategy. Easy enough for casual players, with Bastion type difficulty settings.

The art is bright and fun, but the narrator really makes this game fantastic - narrating every move as you shoot and smash your way through the story.

Deus Ex: Human Revolution - Director's Cut [Steam store page]
While the story is weaker than the original, this FPS-RPG still offers many viable playstyles - and a visually stunning world. And the Director's Cut does a slightly better job of integrating the DLC, although they're still sort of an independent experience.

You also get a few other perks like developer commentaries, although these don't have any visual indicators to show where they are, so they're hard to locate and activate as you're playing. The redesigned boss fights are a nice touch though, and definitely a welcome change compared to the originals.

Deus Ex: Game of the Year Edition [Steam store page]
One of the best FPS I've ever played - fantastic story and detail. Each play-through you'll find new areas, people, and story that you missed before. Highly recommended

This is a fun but easy Diablo style dungeon crawler. It features quick travel via portals and spells, as well as a pet to sell items while you continue killing. Additionally there is a shared chest to transfer valuable items between characters

Mass Effect [Steam store page]
The beginning gives decent gameplay and story - though it lacks a bit in the quest objective tracking, especially for the quest to scan 24 keepers. You just have to hope you run into them all during other objectives.

After leaving the initial station they give you far too many solar systems and planets to choose from, which gives the feeling that your choice doesn't matter. At least initially they should have limited it to a few important systems - and slowly opened up the galaxy. Navigation within galaxies themselves also seems unweildy, and it's annoying that you can click on planets which you aren't even able to visit.

The combat works fairly well, although your character doesn't return to cover quite as fast as possible - which can be annoyingly deadly at times. This probably has to do with the smooth animations - if you tap to move forward he takes a full step, unlike games like World of Warcraft where you can move in fractions of a step.

The skills and conversation menu are well thought out, and the ability to train extra skills that allow you to intimidate or flatter the person you're conversing with are satisfying. Overall the game has a few interesting aspects, but also a couple annoying flaws. It's probably still worth a look though.

Borderlands [Steam store page]
This is a weird mix of MMO leveling and FPS, and in a certain aspect it works okay, but at other times it can be frustrating.

The beginning of this game includes a lot of scripted sequences, which can be a bit annoying if you play through multiple times, as was intended (you reach level 35 or so on the first playthrough, 50+ on the second). The first time playing it seems incredibly smooth and well paced, teaching you all your necessary skills painlessly.

The game itself isn't hard - I was level 13 before I died the first time - but after a while it gets annoying to take headshots and not actually kill the enemy, like a normal FPS. This is due to the level mechanic - killing an enemy one level above you is difficult, and two is nearly impossible. The exception is playing the tank/melee character, who has a special ability that flattens higher levels with ease.

There is also a melee enemy class known as Psycho that has an annoying tendency, when injured, to run full tilt at you holding a hand grenade above their heads. Many times when this happens they are inescapably close, which results in your instant death.

Lastly, the bosses tend to take 3-10 minutes for a solo player to slowly tear through their massive health pools - almost like fighting an MMO raid boss on your own. Almost every boss also has a group of annoying normal enemies to dispatch during the beginning of the fight as well. These encounters are probably much more suited to the co-op gameplay.

Overall a mixed bag, fun in certain aspects, but also one of the few games that makes me feel angry when I play it. That's a sure sign the enemies aren't quite as balanced as they should be.

Deus Ex: Invisible War [Steam store page]
Fairly good story for a FPS, but doesn't even compare to the original Deus Ex. The missions give it a much more structured feel, compared to just one general objective in the first game.

The gameplay itself also leaves a bit to be desired. On 'normal' a headshot will kill a standard enemy, yet when you reach the last few levels the armored enemies take three shots from the most powerful gun in the game. Since the game uses a single ammo type for all guns (more powerful guns use more ammo) it is extremely easy to run out. This leaves you with melee weapons and grenades.

The mods your character can install are much more powerful and useful than the original game though, and you can get them maxed out by the middle of the game. Bot Domination + Thermal Masking lets you bypass/control turrets, bots, and cameras with impunity. Health Regeration lets you trade energy for health and win impossible fights.

Lastly, the game allows you to apply two mods to each gun, which results in cool combos like a silenced pistol that can use electromagnetic shots to disable laser tripwires. Very cool

In the end the game is just okay because it isn't balanced nearly as well as the first one. You get tons of money, mods, multitools, and grenades - but not enough ammo and a plethora of hard to kill guards on the last few levels.

Stories: The Path of Destinies [Steam store page]
A choose-your-own-adventure beat em up, with excellent and unpredictable story outcomes, though the combat becomes a bit repetitive after a while.

The casting system is reasonably intuitive, and the gameplay itself is as fun as Torchlight, though the heavy corridor feel of the levels detracts a bit. There is a smattering of story and humor throughout, but I wouldn't call it story-driven.

The character creation sequence is creepy and combat is painful compared to real FPS. It suffers from lack of direction after you leave the vault, much like the The Elder Scrolls IV: Oblivion series. The world is nicely detailed - but this can't rescue the game

Spiral Knights [Steam store page]
The graphics are cute and the game seems potentially fun, but it lags incredibly bad on my PC - and I'm not sure if it's a problem with the game itself or their servers coping with the player load. Regardless, unplayably laggy even when moving.