The tone of this game is somber. The primary goal in most game modes is to cause the greatest loss of life in your opponents as possible. There should be more freedom in unit selection, and a more detailed scoring system that rewards strategy.

The shooter aspect is okay, and the frights are good, but when put together it's an unsatisfactory combination. If you added the fright to something like Half-Life 2 it would be a much better fit.

Movement through water is so terrible that I once backtracked half a level trying to figure out what I was missing because my character wouldn't exit the water onto the appropriate ledge. The flashlight is also the worst I've seen in any game - running out of batteries every 20 seconds.

The audio is also so shockingly bad it's worth mentioning. You can't locate enemies by the direction of their voices - many times the sound comes from the opposite direction. Extremely poor for an FPS.

The slow motion feature makes combat like shooting fish in a barrel, yet when you're at normal speed the AI grenades are way overpowered - one hit kill if it's anywhere near you.

In the end it's entertaining for a couple levels - but after that it feels like a repetitive mess of hallways, ghosts, and soldiers.

Penumbra Overture [Steam store page]
The story seems okay, but the motion controls are atrocious - there's a reason normal games don't have you move your mouse to turn cranks or use a hammer. It made it very difficult to defend yourself against enemies (and enemies can break down doors)