Warlock's Tower [Steam store page]
I quite enjoyed this, although about 45 minutes in I'm already 100% done with 2 out of 5 worlds and well on my way to finishing the third, and the game still doesn't seem as "punishing" as the store description would lead you to believe.

There's no downside to losing or restarting a level, and the "brutal rule" of one move, one life lost, is the core puzzle mechanic of the game - you count your steps to nearby life pickups, and figure out the order you need to survive.

This gets more challenging when enemies move at certain intervals as well, but I only found one level so far where that really complicated matters. Overall it was a relaxing and enjoyable puzzle experience so far.

DifficultIndiePuzzleRetroLink
This feels much more satisfying and well-tuned than the original Sanctum - and the addition of co-op takes it to a whole new difficulty level.

The combination of tower defense and hack-n-slash works fairly well together, though the classes are completely unbalanced. Melee is by far the easiest.

Orcs Must Die! [Steam store page]
While not co-op like the sequel, this game has an excellent sense of humor and decently balanced maps. Too bad the humor didn't carry over to Orcs Must Die! 2

Another interesting concept from the creator of Hexcells, but keep in mind it is pretty short - probably around 2-3 hours if you're familiar with the concept of the other games.

This one adds a little extra complication by introducing multiplication, as well as multi-directional numbers. So the row multiplied forwards and backwards has to match the numbers on either end.

This was a nice twist, although I sort of wish it showed a subtotal by each required number so that you wouldn't have to repeatedly figure out tough rows in your head. It's a bit much having to add and multiply a series of numbers 5-10 times forward and backward to work out the combination that fits.

Overall though, another unique and interesting creation that will please puzzle fans for a couple hours.

CasualIndiePuzzleStrategyLink
Train Valley [Steam store page]
Starts out simple, but to be really good at this game you have to be able to multi-task incredibly accurately and quickly. That just isn't me, but the game is well designed and will be fun for people who love the challenge of optimizing their strategy and reaction times to climb the leaderboard.

Hidden Folks [Steam store page]
A bit like Where's Waldo, but sometimes you have to click (or drag) on one or more items to reveal the person you're looking for. Each target has a hint though, which gives you an idea of the area or action you need to find it.

I was surprised at how expansive some of these drawings are - you can pan around, and often it helps to zoom in rather than staying at max distance, especially when looking for a small object. And with the complexity of these drawings it will probably take you at least a few hours to find all the targets.

A great combination of music, nice visuals, and a unique style of light strategy. Easy enough for casual players, with Bastion type difficulty settings.

The art is bright and fun, but the narrator really makes this game fantastic - narrating every move as you shoot and smash your way through the story.

Although the controls are really rough (it really should be point-and-click instead), it's still an intriguing story in an interesting environment.

Hotline Miami [Steam store page]
Prepare to enjoy smashing open heads with a bat, slitting throats, and shooting enemies at breakneck speed in a psychedelic environment.

Hexcells Plus [Steam store page]
Basically the same as Hexcells, just adding another set of levels - since this game doesn't randomly generate them (unless you buy Hexcells Infinite).

Hexcells Infinite [Steam store page]
While the random-map generation isn't quite as challenging as it should be, I still really enjoy the Hexcells series - they're a modernized Minesweeper.

Minesweeper on steroids - this is a great take on the genre, adding a lot more elements while still keeping a good deductive feel.

Guild of Dungeoneering [Steam store page]
Some of the mechanics are unconventional, but once you learn how to play it properly it's a fun and well balanced dungeon crawler with a twist. It's one of the only rogue-like dungeon crawlers that I actually go back and replay from time to time.

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