Simple, but enjoyable. I find the enemies more distracting than fun - but love the collecting aspect of the game. It reminds me of the gameplay from N64 titles like

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The Binding of Isaac [Steam store page]
Decent mechanics but disgusting theme. Enemies can shoot diagonally, you can't. The bad hit-boxes on arrows are frustrating, making yours regularly miss enemies and allowing enemies to occasionally hit you through walls. Made with Flash, low res.

Beat Hazard [Steam store page]
An interesting mix of music and gaming - enemies generated by songs. Disappointing that they charge extra for multiplayer (DLC - BH Ultra).

Bunch of Heroes [Steam store page]
The survival mode is fun co-op but it has huge flaws - can't join mid-game, and people who disconnect can't rejoin. You also can't heal - have to suicide while your friends kite. There's also a huge disparity in the usefulness of the guns.

This slick looking puzzle game is simple, but enjoyable. As the game progresses you unlock six special abilities and more complex puzzles to go with them. Aside from the simple 'normal' puzzles, there are also 'hard' and 'bonus' levels.

Trine 2: Complete Story [Steam store page]
I didn't enjoy this nearly as much as Trine - it felt like less of a puzzle game and a lot more platformer. The wizard's triangle is gone, and all the characters swim the same now.

PAYDAY The Heist [Steam store page]
A fun co-op experience. The latest AI patch made it much easier to play without all four players being human. Enemy AI still has nearly perfect aim, but the body armor balances nicely if you use cover. You earn new guns and upgrades as you play.

A game for people who want to pretend to be hackers. Unfortunately this is only slightly more authentic than Hollywood movie representations of hacking.

The tone of this game is somber. The primary goal in most game modes is to cause the greatest loss of life in your opponents as possible. There should be more freedom in unit selection, and a more detailed scoring system that rewards strategy.

The casting system is reasonably intuitive, and the gameplay itself is as fun as Torchlight, though the heavy corridor feel of the levels detracts a bit. There is a smattering of story and humor throughout, but I wouldn't call it story-driven.

This is a well polished and reasonably innovative machine building puzzle game. The interface is complex yet easy to use, and the game can be challenging. The graphics are clean and simple, but fitting. A well done indie.

Doesn't feel like it's telling a story, but exploring is intriguing and 'collecting memories' fits the premise. This new take on a point and click adventure is visually nice, and interaction by forming shapes with your mouse is intuitive and pleasant

Frozen Synapse [Steam store page]
A challenging turn-based squad tactics game, though sometimes the previews are completely wrong. Sadly, game invites pop up even when you're marked unavailable or playing single-player. You must completely exit a level to adjust resolution or sound.

Defense Grid: The Awakening [Steam store page]
A carefully balanced tower defense game with excellent voice acting that weaves an interesting story throughout the campaign.

It looks nice and is enjoyable, but could use some tweaks especially at the more advanced levels. A bunch of enemies in a row can tag team your resources quickly down the line from quite a distance away - which feels a bit cheap at times, especially since the resources travel much faster when rubber-banding to an enemy unit.

It also would be nice to have more control over tower targeting priority, or even just a manual targeting mode. For example, in the later levels you want guns to tear the shields off targets before the lasers attack them - but the guns stay focused on a target until it is completely dead even if they aren't doing effective damage.

It's still one of the better TD games out there though, excellent polish and balance.

Sol Survivor [Steam store page]
Graphically reminiscent of Empire Earth. There is an overload of text in mission and descriptions. The hotkeys are well done. Incredibly easy on "normal" - can't imagine now "easy" must feel.

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