While the story, art, and combat are all solid, this one isn't nearly as good as Transistor in my opinion. The art is on par with visual novels and choose your own adventure games, and the story didn't feel as gripping as their past two games, even though the world itself seems interesting.

But the part that was the weirdest to me was the combat - which by itself was fine in a sort of sports-game way, but it was an odd dichotomy between the fast-paced action and the relatively long story and shopping pauses between battles.

It wasn't bad, just a strange mix. Other games like Hand of Fate have also mixed story and action sequences, but they usually keep the interactions between matches very brief, and I think that works better.

Infectonator : Survivors [Steam store page]
The game concept/design is solid - scavenge supplies, rebuild your base, try to rebuild the car to get out of town - but there are a couple fatal flaws that really hurt the gameplay.

The main one is the AI - it's dumb as a box of rocks, and will walk through toxic slime (which kills the character in a few seconds) without hesitation, even when there's an easy path around it. Most of my damage and deaths in this game were due to the AI making stupid decisions.

And when a character "dies", they can be revived for around 15 seconds - which is fine except that it takes like 7 seconds to actually revive them. The timer doesn't stop as you're reviving, which means that if you get to the character with 3 seconds left on their timer, there's no chance you can save them.

It makes it frustrating if you're in the middle of fighting zombies and can't start healing immediately. I'm sure there are upgrades to make heals faster, but it's still a flawed design.

This feels much more satisfying and well-tuned than the original Sanctum - and the addition of co-op takes it to a whole new difficulty level.

The combination of tower defense and hack-n-slash works fairly well together, though the classes are completely unbalanced. Melee is by far the easiest.

Orcs Must Die! [Steam store page]
While not co-op like the sequel, this game has an excellent sense of humor and decently balanced maps. Too bad the humor didn't carry over to Orcs Must Die! 2

Orcs Must Die! 2 [Steam store page]
They added co-op, but lost some of the humor that made Orcs Must Die! so fun. Similar gameplay, with more expansive levels to challenge two players.

Rise: Battle Lines [Steam store page]
Bare-bones little game using the strategy elements you see in many hex turn-based games as almost a single-player puzzle. This part is short though, a couple hours, and probably just meant as training for the multiplayer component.

It's lacking any story, art, or variation that usually elevates this sort of single-player experience beyond rock-paper-scissors combat, and unfortunately the multiplayer doesn't have a useful number of players, so you'll have to bring your own friends if you want to try it.

I want to like this game, but while the graphics are gorgeous and the flying feels good, the content is lacking and inconsistent. The difficulty curve is polar opposites most of the time, either you're dominating the enemy or dying very quickly, and there's little to do besides pick up resources and shoot enemies.

The EVERSPACE - Encounters DLC pack sounds like it adds some actual mission content, but I haven't played that so I don't know if it's actually satisfying, and it's silly to be charged extra for what should have been part of the base game. Granted the game+dlc is $40, not $60 like AAA titles, but it also has a lot less content than one too.

I give them credit for the weapon design and feel though - each of the main ones is unique and feels powerful if used correctly. And although there are only three ship types they each play completely differently. It's just too bad they didn't add a decent variety of gameplay to go with them.

Tomb Raider [Steam store page]
This franchise reboot was very satisfying, an appropriate start for the character we know Lara Croft will turn into eventually.

Saints Row IV [Steam store page]
While Saints Row: The Third was fun madness, this sequel adds a superhero twist with great new abilities and much easier travel than the previous game.

APB Reloaded [Steam store page]
Third-person shooter MMO with odd aiming and repetitive missions. The teams are often completely unbalanced and the mission goals sometimes are as well. Turtling many times wins the match.

Beat Hazard [Steam store page]
An interesting mix of music and gaming - enemies generated by songs. Disappointing that they charge extra for multiplayer (DLC - BH Ultra).

Bunch of Heroes [Steam store page]
The survival mode is fun co-op but it has huge flaws - can't join mid-game, and people who disconnect can't rejoin. You also can't heal - have to suicide while your friends kite. There's also a huge disparity in the usefulness of the guns.

Trine 2: Complete Story [Steam store page]
I didn't enjoy this nearly as much as Trine - it felt like less of a puzzle game and a lot more platformer. The wizard's triangle is gone, and all the characters swim the same now.

PAYDAY The Heist [Steam store page]
A fun co-op experience. The latest AI patch made it much easier to play without all four players being human. Enemy AI still has nearly perfect aim, but the body armor balances nicely if you use cover. You earn new guns and upgrades as you play.

 1 2 3