Infectonator : Survivors [Steam store page]
The game concept/design is solid - scavenge supplies, rebuild your base, try to rebuild the car to get out of town - but there are a couple fatal flaws that really hurt the gameplay.

The main one is the AI - it's dumb as a box of rocks, and will walk through toxic slime (which kills the character in a few seconds) without hesitation, even when there's an easy path around it. Most of my damage and deaths in this game were due to the AI making stupid decisions.

And when a character "dies", they can be revived for around 15 seconds - which is fine except that it takes like 7 seconds to actually revive them. The timer doesn't stop as you're reviving, which means that if you get to the character with 3 seconds left on their timer, there's no chance you can save them.

It makes it frustrating if you're in the middle of fighting zombies and can't start healing immediately. I'm sure there are upgrades to make heals faster, but it's still a flawed design.

A solid little ninja-platformer where you click on enemies to teleport to them rather than jumping. The boss fights are particularly fun!

My only gripe is that in the normal levels I sometimes have to click twice to get my character to teleport to an enemy (I think it's because he isn't finished with his slice-and-dice of the current enemy). That's the only thing holding me back from saying this is really good.

Interesting concept, but the implementation is really rough and basic - to even restart you have to exit the game, and when you die any stuff you're carrying is irrecoverably lost.

I'm on the fence about whether to give this an "Okay" or a "Bad" rating, because it's relatively cheap and I like it a lot better than most horror games that use this graphical style, but it's sorely in need of a tutorial and a lot of polishing.

Your character seems to know what needs to be done to fix the apocalypse, and it would be nice if the game told you too, although that minor mystery probably makes it more interesting than the repetition would be otherwise.

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This feels much more satisfying and well-tuned than the original Sanctum - and the addition of co-op takes it to a whole new difficulty level.

The combination of tower defense and hack-n-slash works fairly well together, though the classes are completely unbalanced. Melee is by far the easiest.

Orcs Must Die! [Steam store page]
While not co-op like the sequel, this game has an excellent sense of humor and decently balanced maps. Too bad the humor didn't carry over to Orcs Must Die! 2

Orcs Must Die! 2 [Steam store page]
They added co-op, but lost some of the humor that made Orcs Must Die! so fun. Similar gameplay, with more expansive levels to challenge two players.

Essentially a rage platformer in first-person. You die, restart, try to find the button you missed or avoid the trap you stepped into, performing the exact same sequence of actions over and over, getting a little further each time.

Most traps are visible if you know what you're looking for, although you can't always avoid them. Sometimes the hitboxes are inexplicably large and maul you when you try to dodge. Not a huge issue, just means you missed a switch, but trying to figure out a puzzle in that sort of deadly environment can sometimes be frustrating and time consuming.

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Hidden Folks [Steam store page]
A bit like Where's Waldo, but sometimes you have to click (or drag) on one or more items to reveal the person you're looking for. Each target has a hint though, which gives you an idea of the area or action you need to find it.

I was surprised at how expansive some of these drawings are - you can pan around, and often it helps to zoom in rather than staying at max distance, especially when looking for a small object. And with the complexity of these drawings it will probably take you at least a few hours to find all the targets.

A great combination of music, nice visuals, and a unique style of light strategy. Easy enough for casual players, with Bastion type difficulty settings.

The art is bright and fun, but the narrator really makes this game fantastic - narrating every move as you shoot and smash your way through the story.

Tomb Raider [Steam store page]
This franchise reboot was very satisfying, an appropriate start for the character we know Lara Croft will turn into eventually.

Although the controls are really rough (it really should be point-and-click instead), it's still an intriguing story in an interesting environment.

Deus Ex: The Fall [Steam store page]
This isn't relevant to the rest of the Deus Ex series, and is a trash mobile port with rough graphics and shallow mechanics.

Saints Row IV [Steam store page]
While Saints Row: The Third was fun madness, this sequel adds a superhero twist with great new abilities and much easier travel than the previous game.

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