Defense Grid: The Awakening [Steam store page]
A carefully balanced tower defense game with excellent voice acting that weaves an interesting story throughout the campaign.

It looks nice and is enjoyable, but could use some tweaks especially at the more advanced levels. A bunch of enemies in a row can tag team your resources quickly down the line from quite a distance away - which feels a bit cheap at times, especially since the resources travel much faster when rubber-banding to an enemy unit.

It also would be nice to have more control over tower targeting priority, or even just a manual targeting mode. For example, in the later levels you want guns to tear the shields off targets before the lasers attack them - but the guns stay focused on a target until it is completely dead even if they aren't doing effective damage.

It's still one of the better TD games out there though, excellent polish and balance.

Sol Survivor [Steam store page]
Graphically reminiscent of Empire Earth. There is an overload of text in mission and descriptions. The hotkeys are well done. Incredibly easy on "normal" - can't imagine now "easy" must feel.

An interesting blend of FPS and tower defense. Seems geared toward multiplayer, and probably fun in that aspect. Novel controls - easy once they're familiar. Flaw with anti-aircraft guns - they all shoot at the same target, needs better AI for that.

Anomaly: Warzone Earth [Steam store page]
A tower defense role-reversal where you control the attacking units. It lacks the ability to stop or reverse your units, leaving you to determine the route and do repairs and special abilities. A bit unforgiving, requiring no casualties on normal.

Far Cry 2: Fortune's Edition [Steam store page]
Much nicer looking than Far Cry, but it suffers from a tutorial that doesn't let you visit locations out of sequence. After this it is a bit too open and free. On par with BioShock game wise, but not in story.

Passable, with some annoying features like AI soldiers that can blindly shoot you through canvas tents with deadly accurately.

Assassin's Creed 2 Deluxe Edition [Steam store page]
Disappointing compared to Assassin's Creed. The graphics are better, but the console-ified tutorial shows icons - not keys. Free running is also a bit harder as the buildings are sparser, and it is a little buggy - allowing you to slip and fall off rather than balancing on the edge.

Doing one mission at a time is annoying, but it is nice that quest timers stop once it is complete, rather than making you race back to the quest giver like the original game. Being able to block punches is also a great addition - sorely lacking in the previous version.

Overall an okay game, but it doesn't really live up to the free spirit of the original. Definitely feels like a game rather than an immersive experience.

A point and click with an ethereal feel, but not as high quality as Machinarium. It's fairly easy to get stuck, and there isn't a hint button - which leaves you hunting for random clickable items.

Steel Storm: Burning Retribution [Steam store page]
A nice twist on the classic arcade top-down shooter. Similar mechanics of power-ups, but with complicated maps, mission objectives, and the ability to move in any direction. This is retro done right - worth playing.

While this is a much cleaner game than And Yet It Moves, I am left wishing for better control granularity. In certain areas a mouse control scheme would reduce the number of deaths immensely. Luckily the checkpoints are frequent and lives unlimited

Atom Zombie Smasher [Steam store page]
Fairly easy on default, yet nearly impossible to win without using the chooser or combatant modifier - since it often gives you a poor selection of mercenaries. The balance could use a bit of work, since chooser lets you faceroll - but overall fun.

Hammerfight [Steam store page]
I love the concept of flying ships with flails and hammers doing battle - but having to constantly rotate my mouse to swing my hammer is tiring at best. Theres also a ton of unnecessary text/story when the gameplay speaks for itself.

Crayon Physics Deluxe [Steam store page]
The concept is interesting but the puzzles are super simple - though you can get extra stars (points) by finishing them in overly-complex ways. Would have been cooler if drawing shapes spawned objects like in Trine (with more variety)

This nicely polished sliding puzzle game is fun yet challenging. Solving the levels in the correct amount of moves is simple, but the time limits are amazingly difficult if you choose to attempt them. A huge amount of different levels to complete

And Yet It Moves [Steam store page]
While the concept is interesting, I find it rather annoying in practice, especially the way you stay at freefall speed even when you flip the world. This means if you flip the world while you're next to a wall you instantly kill yourself.

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