This feels much more satisfying and well-tuned than the original Sanctum - and the addition of co-op takes it to a whole new difficulty level.

The combination of tower defense and hack-n-slash works fairly well together, though the classes are completely unbalanced. Melee is by far the easiest.

Orcs Must Die! [Steam store page]
While not co-op like the sequel, this game has an excellent sense of humor and decently balanced maps. Too bad the humor didn't carry over to Orcs Must Die! 2

Another interesting concept from the creator of Hexcells, but keep in mind it is pretty short - probably around 2-3 hours if you're familiar with the concept of the other games.

This one adds a little extra complication by introducing multiplication, as well as multi-directional numbers. So the row multiplied forwards and backwards has to match the numbers on either end.

This was a nice twist, although I sort of wish it showed a subtotal by each required number so that you wouldn't have to repeatedly figure out tough rows in your head. It's a bit much having to add and multiply a series of numbers 5-10 times forward and backward to work out the combination that fits.

Overall though, another unique and interesting creation that will please puzzle fans for a couple hours.

CasualIndiePuzzleStrategyLink
Train Valley [Steam store page]
Starts out simple, but to be really good at this game you have to be able to multi-task incredibly accurately and quickly. That just isn't me, but the game is well designed and will be fun for people who love the challenge of optimizing their strategy and reaction times to climb the leaderboard.

A great combination of music, nice visuals, and a unique style of light strategy. Easy enough for casual players, with Bastion type difficulty settings.

Hexcells Plus [Steam store page]
Basically the same as Hexcells, just adding another set of levels - since this game doesn't randomly generate them (unless you buy Hexcells Infinite).

Hexcells Infinite [Steam store page]
While the random-map generation isn't quite as challenging as it should be, I still really enjoy the Hexcells series - they're a modernized Minesweeper.

Minesweeper on steroids - this is a great take on the genre, adding a lot more elements while still keeping a good deductive feel.

Dead Man's Draw [Steam store page]
I really enjoyed the amount of variety in this single-player card game. There are some really unique card mechanics that keep it fresh and challenging.

Needs a faster fast forward, and has a few annoyances if you're trying to get Expert achievements - but the normal gameplay is fun and well designed.

The best choose your own adventure I've played - the choices feel important and engaging, and there are enough features that it doesn't feel like a book

PAYDAY The Heist [Steam store page]
A fun co-op experience. The latest AI patch made it much easier to play without all four players being human. Enemy AI still has nearly perfect aim, but the body armor balances nicely if you use cover. You earn new guns and upgrades as you play.

Expansive levels that make Portal look like a tech demo, with quite a few new fun mechanics and a lot of back-story about the Aperture Corporation. It's about three times as long as the original, and once again ends with fantastic music.

This was fantastic the first time through - physics puzzles with tiny details that draw you into the story. The only reason I can't give it 10/10 is that Portal 2 is even better.

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