Minesweeper on steroids - this is a great take on the genre, adding a lot more elements while still keeping a good deductive feel.

Dead Man's Draw [Steam store page]
I really enjoyed the amount of variety in this single-player card game. There are some really unique card mechanics that keep it fresh and challenging.

Needs a faster fast forward, and has a few annoyances if you're trying to get Expert achievements - but the normal gameplay is fun and well designed.

Battle Group 2 [Steam store page]
A refreshing change from normal bullet hell games. You can't steer, your only defense is to shoot down the missiles, planes, and boats attacking you.

The best choose your own adventure I've played - the choices feel important and engaging, and there are enough features that it doesn't feel like a book

Battlevoid: Harbinger [Steam store page]
Solid, though the ships aren't really balanced and you have to play/lose repeatedly to unlock new ships before you have any shot at winning.

A survival card game with an interesting concept, but the flawed mechanics make winning more luck than skill-based.

Space Pirates and Zombies [Steam store page]
Slow but solid gameplay, though there are some major balance/difficulty issues - and to counteract those you need to grind quite a bit. The graphics are similar to a space RTS, though you have far less units than a normal RTS.

PAYDAY The Heist [Steam store page]
A fun co-op experience. The latest AI patch made it much easier to play without all four players being human. Enemy AI still has nearly perfect aim, but the body armor balances nicely if you use cover. You earn new guns and upgrades as you play.

A game for people who want to pretend to be hackers. Unfortunately this is only slightly more authentic than Hollywood movie representations of hacking.

The tone of this game is somber. The primary goal in most game modes is to cause the greatest loss of life in your opponents as possible. There should be more freedom in unit selection, and a more detailed scoring system that rewards strategy.

The casting system is reasonably intuitive, and the gameplay itself is as fun as Torchlight, though the heavy corridor feel of the levels detracts a bit. There is a smattering of story and humor throughout, but I wouldn't call it story-driven.

This is a well polished and reasonably innovative machine building puzzle game. The interface is complex yet easy to use, and the game can be challenging. The graphics are clean and simple, but fitting. A well done indie.

Expansive levels that make Portal look like a tech demo, with quite a few new fun mechanics and a lot of back-story about the Aperture Corporation. It's about three times as long as the original, and once again ends with fantastic music.

This was fantastic the first time through - physics puzzles with tiny details that draw you into the story. The only reason I can't give it 10/10 is that Portal 2 is even better.

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