Rise: Battle Lines [Steam store page]
Bare-bones little game using the strategy elements you see in many hex turn-based games as almost a single-player puzzle. This part is short though, a couple hours, and probably just meant as training for the multiplayer component.

It's lacking any story, art, or variation that usually elevates this sort of single-player experience beyond rock-paper-scissors combat, and unfortunately the multiplayer doesn't have a useful number of players, so you'll have to bring your own friends if you want to try it.

HunieCam Studio [Steam store page]
It seems like a lot of people like this game, but it's average at best, with the quality declining the more time you spend playing it. Basically it's a shallow clicker game, which surprised me since the store page seems to imply a bit more strategy and management.

Instead it just tries to keep you occupied clicking a handful of different buildings instead of adding any real depth. I'm sure you can optimize it slightly to get a higher score, but there aren't even semi-deep strategy or mechanics here.

As a side note, this game is tagged 'Nudity', but does not contain any as far as I can tell - unlike other games like HuniePop from the same creator.

A great combination of music, nice visuals, and a unique style of light strategy. Easy enough for casual players, with Bastion type difficulty settings.

Hexcells Plus [Steam store page]
Basically the same as Hexcells, just adding another set of levels - since this game doesn't randomly generate them (unless you buy Hexcells Infinite).

Hexcells Infinite [Steam store page]
While the random-map generation isn't quite as challenging as it should be, I still really enjoy the Hexcells series - they're a modernized Minesweeper.

Minesweeper on steroids - this is a great take on the genre, adding a lot more elements while still keeping a good deductive feel.

Dead Man's Draw [Steam store page]
I really enjoyed the amount of variety in this single-player card game. There are some really unique card mechanics that keep it fresh and challenging.

Needs a faster fast forward, and has a few annoyances if you're trying to get Expert achievements - but the normal gameplay is fun and well designed.

Battle Group 2 [Steam store page]
A refreshing change from normal bullet hell games. You can't steer, your only defense is to shoot down the missiles, planes, and boats attacking you.

The best choose your own adventure I've played - the choices feel important and engaging, and there are enough features that it doesn't feel like a book

Battlevoid: Harbinger [Steam store page]
Solid, though the ships aren't really balanced and you have to play/lose repeatedly to unlock new ships before you have any shot at winning.

A survival card game with an interesting concept, but the flawed mechanics make winning more luck than skill-based.

Space Pirates and Zombies [Steam store page]
Slow but solid gameplay, though there are some major balance/difficulty issues - and to counteract those you need to grind quite a bit. The graphics are similar to a space RTS, though you have far less units than a normal RTS.

PAYDAY The Heist [Steam store page]
A fun co-op experience. The latest AI patch made it much easier to play without all four players being human. Enemy AI still has nearly perfect aim, but the body armor balances nicely if you use cover. You earn new guns and upgrades as you play.

A game for people who want to pretend to be hackers. Unfortunately this is only slightly more authentic than Hollywood movie representations of hacking.

 1 2 3 4