Expansive levels that make Portal look like a tech demo, with quite a few new fun mechanics and a lot of back-story about the Aperture Corporation. It's about three times as long as the original, and once again ends with fantastic music.

This was fantastic the first time through - physics puzzles with tiny details that draw you into the story. The only reason I can't give it 10/10 is that Portal 2 is even better.

Frozen Synapse [Steam store page]
A challenging turn-based squad tactics game, though sometimes the previews are completely wrong. Sadly, game invites pop up even when you're marked unavailable or playing single-player. You must completely exit a level to adjust resolution or sound.

Defense Grid: The Awakening [Steam store page]
A carefully balanced tower defense game with excellent voice acting that weaves an interesting story throughout the campaign.

It looks nice and is enjoyable, but could use some tweaks especially at the more advanced levels. A bunch of enemies in a row can tag team your resources quickly down the line from quite a distance away - which feels a bit cheap at times, especially since the resources travel much faster when rubber-banding to an enemy unit.

It also would be nice to have more control over tower targeting priority, or even just a manual targeting mode. For example, in the later levels you want guns to tear the shields off targets before the lasers attack them - but the guns stay focused on a target until it is completely dead even if they aren't doing effective damage.

It's still one of the better TD games out there though, excellent polish and balance.

Sol Survivor [Steam store page]
Graphically reminiscent of Empire Earth. There is an overload of text in mission and descriptions. The hotkeys are well done. Incredibly easy on "normal" - can't imagine now "easy" must feel.

An interesting blend of FPS and tower defense. Seems geared toward multiplayer, and probably fun in that aspect. Novel controls - easy once they're familiar. Flaw with anti-aircraft guns - they all shoot at the same target, needs better AI for that.

Anomaly: Warzone Earth [Steam store page]
A tower defense role-reversal where you control the attacking units. It lacks the ability to stop or reverse your units, leaving you to determine the route and do repairs and special abilities. A bit unforgiving, requiring no casualties on normal.

Far Cry 2: Fortune's Edition [Steam store page]
Much nicer looking than Far Cry, but it suffers from a tutorial that doesn't let you visit locations out of sequence. After this it is a bit too open and free. On par with BioShock game wise, but not in story.

Atom Zombie Smasher [Steam store page]
Fairly easy on default, yet nearly impossible to win without using the chooser or combatant modifier - since it often gives you a poor selection of mercenaries. The balance could use a bit of work, since chooser lets you faceroll - but overall fun.

Plants vs. Zombies GOTY Edition [Steam store page]
A fairly relaxing arcade game - while repetitive it can get tough on the endless levels, especially right before each of the endless achievements. Would be nice if the game remembered your choice of plants between levels

Fairly fun indie game, though I wish the Princess Rush game mode didn't allow players to steal from each other - it changes the tone a bit. Aside from that it's a surprisingly difficult, yet enjoyable play. Does suffer from some crashing issues.

Revenge of the Titans [Steam store page]
A tower defence game that keeps you on your toes. There are tons of upgrades and not enough time to buy all of them - you definitely won't get through all the levels on the first try.

Counter-Strike: Source [Steam store page]
More realistic and slower paced than some other shooters. The guns also tend to be less accurate than your normal video game for realism, and shooting while you run is nearly impossible. Still, a reasonably fun multi-player FPS.

Similar to Flow, but frustrating since you give up part of yourself to move - rather than being able to steer naturally. Later levels are mostly luck - the first 30 seconds determining whether you have any chance of completing the level

World of Goo [Steam store page]
I'm not madly in love with this game, but it's a decent way to pass the time. The puzzles are usually fairly easy, though sometimes it is hard to execute them because of the way the AI makes goo run around the structure

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