A solid little ninja-platformer where you click on enemies to teleport to them rather than jumping. The boss fights are particularly fun!

My only gripe is that in the normal levels I sometimes have to click twice to get my character to teleport to an enemy (I think it's because he isn't finished with his slice-and-dice of the current enemy). That's the only thing holding me back from saying this is really good.

A great combination of music, nice visuals, and a unique style of light strategy. Easy enough for casual players, with Bastion type difficulty settings.

The art is bright and fun, but the narrator really makes this game fantastic - narrating every move as you shoot and smash your way through the story.

Tomb Raider [Steam store page]
This franchise reboot was very satisfying, an appropriate start for the character we know Lara Croft will turn into eventually.

Although the controls are really rough (it really should be point-and-click instead), it's still an intriguing story in an interesting environment.

Deus Ex: The Fall [Steam store page]
This isn't relevant to the rest of the Deus Ex series, and is a trash mobile port with rough graphics and shallow mechanics.

Hotline Miami [Steam store page]
Prepare to enjoy smashing open heads with a bat, slitting throats, and shooting enemies at breakneck speed in a psychedelic environment.

Deus Ex: Human Revolution - Director's Cut [Steam store page]
While the story is weaker than the original, this FPS-RPG still offers many viable playstyles - and a visually stunning world. And the Director's Cut does a slightly better job of integrating the DLC, although they're still sort of an independent experience.

You also get a few other perks like developer commentaries, although these don't have any visual indicators to show where they are, so they're hard to locate and activate as you're playing. The redesigned boss fights are a nice touch though, and definitely a welcome change compared to the originals.

The best choose your own adventure I've played - the choices feel important and engaging, and there are enough features that it doesn't feel like a book

For me this game fell somewhere between Legend of Grimrock and Legend of Grimrock 2 - not quite as good as the open-world of the second game, but Vaporum's voice acting made it more of an engaging experience than the original Grimrock.

Quern - Undying Thoughts [Steam store page]
A really enjoyable first-person puzzle game, with unique challenges and an attractive environment.

You may need a game guide now and then, because the island is expansive, but the majority of the puzzles can be solved by logic rather than guesswork. The exceptions are ones where you may not realize a game mechanic is possible.

The Binding of Isaac [Steam store page]
Decent mechanics but disgusting theme. Enemies can shoot diagonally, you can't. The bad hit-boxes on arrows are frustrating, making yours regularly miss enemies and allowing enemies to occasionally hit you through walls. Made with Flash, low res.

Trine 2: Complete Story [Steam store page]
I didn't enjoy this nearly as much as Trine - it felt like less of a puzzle game and a lot more platformer. The wizard's triangle is gone, and all the characters swim the same now.

A game for people who want to pretend to be hackers. Unfortunately this is only slightly more authentic than Hollywood movie representations of hacking.

The tone of this game is somber. The primary goal in most game modes is to cause the greatest loss of life in your opponents as possible. There should be more freedom in unit selection, and a more detailed scoring system that rewards strategy.

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