The tone of this game is somber. The primary goal in most game modes is to cause the greatest loss of life in your opponents as possible. There should be more freedom in unit selection, and a more detailed scoring system that rewards strategy.

Dead Space 2 [Steam store page]
Much better and scarier than Dead Space, good atmosphere. The camera isn't sluggish and not as close. Combat also seems more responsive, and melee is somewhat possible. The 'Force' is useful, though sometimes the item you're holding disappears.

This feels like a console game - smoothed movement, unchangable (close up) third person perspective. The combat is also poor and frustrating - with guns that seem like they were meant to be used with auto-aim. Melee combat is completely useless.

Expansive levels that make Portal look like a tech demo, with quite a few new fun mechanics and a lot of back-story about the Aperture Corporation. It's about three times as long as the original, and once again ends with fantastic music.

This was fantastic the first time through - physics puzzles with tiny details that draw you into the story. The only reason I can't give it 10/10 is that Portal 2 is even better.

Far Cry 2: Fortune's Edition [Steam store page]
Much nicer looking than Far Cry, but it suffers from a tutorial that doesn't let you visit locations out of sequence. After this it is a bit too open and free. On par with BioShock game wise, but not in story.

Passable, with some annoying features like AI soldiers that can blindly shoot you through canvas tents with deadly accurately.

Assassin's Creed 2 Deluxe Edition [Steam store page]
Disappointing compared to Assassin's Creed. The graphics are better, but the console-ified tutorial shows icons - not keys. Free running is also a bit harder as the buildings are sparser, and it is a little buggy - allowing you to slip and fall off rather than balancing on the edge.

Doing one mission at a time is annoying, but it is nice that quest timers stop once it is complete, rather than making you race back to the quest giver like the original game. Being able to block punches is also a great addition - sorely lacking in the previous version.

Overall an okay game, but it doesn't really live up to the free spirit of the original. Definitely feels like a game rather than an immersive experience.

A point and click with an ethereal feel, but not as high quality as Machinarium. It's fairly easy to get stuck, and there isn't a hint button - which leaves you hunting for random clickable items.

Assassin's Creed: Director's Cut Edition [Steam store page]
Interesting story, good combat, most flaws in this game are minor - it's a lot of fun.

The only major problem - especially for replayability - are the multitude of unskippable cutscenes. It's incredibly annoying to sit through repeated speeches that are long enough to get a snack.

It opens with what looks like a hectic tutorial, button commands flashing on your screen - turns out it's just a dream intro (thank god!). As you get into the actual game the button combinations are complex, but they become more natural as you play.

The gameplay starts out a bit slow, with long distances to run for no apparent reason other than to familiarize you with the town geography. Thankfully they give you a horse fairly quickly, and teach you to sprint. Mercifully it also never seems to limit your sprinting or galloping abilities by making you 'tired' as some games would.

The game is also graphically nice, except when you have a close-up of the faces, then you hit uncanny valley territory. The only flaw is the unskippable pans/cutscenes in certain places that can be annoying if you die. In the end though, these flaws are tiny compared to all the good parts of this game - and I would highly recommend it.

Minecraft in 2D, but with good combat and bosses. You can make a large variety of weapons and potions, and there are sky islands, dungeons, and the underworld to explore. The 1.1 update adds tons of content and improves the game considerably.

A truly great puzzle platformer! Fun yet relaxing, this game has good graphics and three different characters - each with unique abilities. You can switch characters at any time using number keys, using their abilities to progress through the level

Just Cause 2 [Steam store page]
Something for everyone - a sandbox with over the top violence and stunts, plenty of collectables, challenges, and a story line that appears just often enough to keep you interested in the missions. Steal helicopters and parachute from planes...

Grand Theft Auto III [Steam store page]
The first 3D third person sandbox game in the series. Unfortunately only a hint of a story, so after a few minutes roaming around and a couple missions it lost my interest. I found Just Cause 2 to be a much more compelling sandbox game

The character creation sequence is creepy and combat is painful compared to real FPS. It suffers from lack of direction after you leave the vault, much like the The Elder Scrolls IV: Oblivion series. The world is nicely detailed - but this can't rescue the game

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